Official FNHL Rules

All rules are subject to change, but you will most likely be notified first (unless it's something minor). Remember, if something's not clear, don't be afraid to ask. The Official FNHL Rules Guru is Graham Burns of the Anaheim Ducks. Please send him an email if you are unclear about any FNHL rules. 


I. League Offices

The FNHL is ran by two people.

The Commish is Dave Broche' (BRO-SHAY) or otherwise known as Prez Broche. He handles every single league duty and will answer any questions you have. Unfortunately he has a busy life but will do everything in his powers to answer you promptly. If you do have a rules question though please email Graham Burns.

The other person who runs the league is you, the GM. Without all our GMs we wouldn't be a league and this league is always open to suggestions on how to make it better. Please feel free to email me any suggestions that may improve the league.

We at the FNHL do not tolerate abuse to the Commish. If you have a problem with the way things are being handled we advise you to inform us privately and calmly and do not make it a league issue or termination is possible. Any kind of negative feedback regarding the Prez can be sent to Peter Martin (Pittsburgh GM) as he, as a league ambassador, will handle any conflicts. 

Prez Dave Broche
Google Talk:

Graham Burns
Google Talk:


II. Owners Duties

Have fun! This league is for fun so please do not take anything that happens to heart. Be friendly to all the other owners, no matter how bad their trade offers might be. 

Owners are to respond to all e-mails they receive and must notify the Prez if they are going on a vacation or will be busy for a few days because of work/school, etc....if a GM fail to do this, he will be notified. 

Owners must submit lines once in a while, make substitutions for any injuries that might occur, again if a GM fail to do this, he will be notified. Owners need to keep their teams out of debt. If a team runs out of money, then that owner will be subject to expulsion from the league. (see below)

If any of these rules are not met or the Prez feel it necessary to do so, it could be grounds for dismissal. I would like complete participation from everyone in this league. If you feel that you can not do these duties, then let me know so we can try to work out a suitable compromise for any given situation. 


III. Participation Points

Everyday that the league is ran participation points are possible to achieve. Line changes are worth 1 participation point while press releases to the league and articles to the league are worth anywhere from 2-5 points. There is a cap of a maximum of 4 participation points (including a press release) or 6 participation points (including a league article) a day. Participation on the league website or through the league email address will count. All money that is collected by the league offices during the regular season (fines, lost endorsements, money spent by GMs, etc.) will be added up and given back to the GMs in accordance to the amount of participation points a GM has. If a total of $100 million is collected by the FNHL during the season and you own 10% of the participation points then you will receive $10 million at the end of the season. Simple. The more you participate the more money you will get.

A press release (worth 3 points) is basically a write-up regarding something to do with your team. A pregame writeup, postgame writeup, 
summery of your players, etc. Length is not too important but it has to have some type of substance to it. 

An article is a writeup that has to do with league affairs. If you did a power rankings, trade review, or any issues that are directly related to the league and NOT your team would be considered an article. Length matters on these. If it is shorter or looks like a lot of work was not put into it then it will be worth 4 points. A well-written lengthy article will be worth 5 points. 

The GM Participation page will open a spreadsheet to help keep track of your progress. At the top it will explain when this week of participation ends and near the bottom it will show you the MAX amount of points you are allowed in any given week. If you want max participation, you can send me an email every day regarding line changes and write just two press releases over an entire week. You can also write some ambiguous ones all at once and save them and just post them later on during your busy weeks. 

You are also allowed one free week of max participation points. At any point during the season if you are going on vacation or are just burned out from participating, let me know that you want to use your free week and you will get an automatic 12 points. You can NOT break this up to cover multiple weeks. Everyone gets 1 free week off to use all at once. 

If you wonder why some teams are always so good, check out participation. The more you participate the more money you will earn. The more money you earn the more workouts you can send your players to. The more workouts you send players to the better they are. With full participation you could net easily around $25 million. $25 million will buy you 33attribute points for your players. Thats a big improvement for a few guys or a good improvement for a lot of guys on your roster.


IV. Finances

It's a fun and excited aspect of the game, so learn what it's about. Basically, go to your team page and click "Finances". Make sure you understand where your team is at, and how those numbers work. It's really not that hard at all. 

And the most important thing is just to KEEP YOUR CURRENT FUNDS OVER $0. This is very important. You will be given a warning if your team goes below $0. Once you are below $0, your highest paid player will be held out until you can get back in positives. If after a while of having your highest paid player hold out and you are still not over $0 you will be given a final warning. A while after the warning if you are still in negatives, you, the GM, will be subject to being thrown out of the league. You may think this is unfair, but it really isn't. We do this to get rid of GM's who are either bad or inactive. Because it's not hard to keep your team above $0, it really isn't. 

If you end the season in negatives, you will have until its time to sign free your own free agents to get back in the positives. Obviously you will need to make a trade if your participation points dont put you back over. If you are still in negatives when it is time to sign your own players who contracts have expired, you will NOT be able to sign ANY of them. They will all be released. You will then have until the draft to get back in positives. If you do NOT, then you will NOT be able to draft any players regardless how many draft picks you have or what position the picks are in. If you are still in negatives after that and its time to sign league free agents, you will not be able to sign them either. No player wants to sign with a team that has no money.

As opposed to being thrown out of the league, if your finances are in negatives to end a season and you start the next season in negatives as well, that highest paid player of yours will be released out of his contract into the general public. You can NOT win this player back in a bidding war. For those of you that think this is a good way to get rid of a bad contract, remember you will not be able to draft any players or resign any of your own players if you are in negatives. You could potentially lose half your roster. NOT a good thing.

If you have a team that just doesn't get enough attendance and/or doesn't get enough income to overcome your expenses, there are a few simple ways to change this. You can increase ticket prices (this may only work if not gone too high. People wont pay outrageous prices to watch a bad team), you can trade so that you get some cash, you can trade for a star player(s) (this will make more fans come to see your games), or you can look at your player's contracts and decide to trade away some of your high-priced players. These are just a few things you could do to boost your CURRENT FUNDS, but I'm am sure that at least one of these will work for you.


V. Salary Cap

When figuring out the salary cap and your own personal cap balance. Please refer to the salary caps page under the "Teams" menu option on the home page. You want to use the "Total Cap Balance" to figure out how much actual cap space you have. Injured or suspended players do not count on the cap. If you have questions on this page, please contact me or Graham.

There is a salary cap in the FNHL of $60,000,000. This is not too high of a number and also not too low. You must keep your team under the cap at all times. If your team is over the salary cap certain penalties do apply.

If you are over the cap and your total roster salary is between $60,000,001 and $64,999,999 then you will be fined $500,000 per game. 
If you are over the cap and your total roster salary is between $65,000,00 and $69,999,999 then you will be fined $750,000 per game. 
If you are over the cap and your total roster salary is over $70,000,000 then you will be fined $1,000,000 per game.

Also, please remember that you have to pay your roster over 82 games. If you have a payroll of $70,000,000 then you have to pay your players $853,658 per game regardless if it is home or away. Which means, to break even and not lose money you must average $1,707,317 per home game.

The day AFTER the games are played a certain GM in the league will email me letting me know which teams played over the cap last night and which level of fine they get. I will then make sure that they werent over because of an injury issue. When a player is injured of suspended, they do not count on the payroll. Once they are not injured or back from suspension their salary counts. So if they were healthy or came back after the games their salary will be added one which could put you over the cap. For any reason OTHER than that, you will be fined and the money will be taken out of your current funds without notice. Its your job to monitor your own salary cap and know if you are being fined or not based on your cap status.

The money that is fined for being over the cap will be put into the participation pool money.

If by any chance you can not afford to pay off your debt that you created by salary cap penalties, then you will be severely punished. Your highest paid played will be released from your team at the season's end. You will also forfeit your chances or picking up free agents during the offseason. Your cash balance will be reset to 0 and you will have to start over financially next season.

ONLY the Pro Salary is counted for salary cap purposes. Do not worry about the farm salary in any way. Just keep the pro salary UNDER $60,000,000.

There is NO Salary Cap in the playoffs.

If you go over the cap in the regular season or post season because of a simulator error then please notify me of the error so I can check it out and possibly waive the penalty. There are times when the simulator will auto-arrange the rosters and this can cause the problem.


VI. Player's Duties

All players rating are based on the player's FNHL performance. So basically, what happens to players in the NHL has nothing to do with your team here in the FNHL. 

Players will be re-rated every off season. Players can play other positions than they are listed at, but they will not play to their full potential when they play out of position. (This is why editing lines are important).

If you provide proof in some way that a player does play more than one position in the NHL, then you can ask me to change him. For example, if Jaromir Jagr played defense at certain times and you could provide a player stats page that proved it, I would indeed change his position with the same OV rating to D. Please send me an email explaining you want to change a players position and provide a credible link that shows that that players has played the position that you are changing him to. 

Player's age will be updated at the end of each season BEFORE the free agent signing period begins.


VII. Drafts

Entry Draft:

A list of eligible players for the draft will be given during the FNHL season. The entry draft will be done each off-season. Most players in the draft are real players entering the draft, and some may be no-namers, etc. Every year we have four rounds in our draft.

PLEASE UNDERSTAND THAT THESE ARE NOT OFFICIAL RATINGS. Every year these numbers are subject to change but I am showing this as a close example so you know what your draft picks are worth.

As far as the 1st round picks, they will be given the following ratings: 

1 = 75
2-4 = 74
5-8 = 73
9-15 = 72
16-22 = 71
23-29 = 70
30 = 69

*Please note that some seasons these numbers may change but this is the standard we follow. We may want the top pick to be a 76 one season or even a 74 one season, don't expect it to happen but realize it may

As far as the 2nd round picks, they will be given the following ratings: 

31-34 = 69
35-40 = 68
41-48 = 67
49-59 = 66

The rest of the draft picks will decrease at the same rate all the way to the bottom of the 4th round where the lowest possible rating is a 59

Draft order will be determined by a lottery where all non-playoff teams will be entered in with the exception if that year is an expansion year. In that case, expansion team(s) will draft second overall with the first pick going to the lottery winner.


VIII. Prospects

Prospects are players whose rights are owned by a team, but are not signed to a contract. Contracts will be 3 years in length and the $ amount will be based on where the player was taken in the draft (see chart below). Players that are drafted in the Entry Draft will be put on the prospect list unless signed to a contract.


Round 1 1 $1,300,000 
Round 1 2-4 $1,100,000 
Round 1 5-8 $1,000,000 
Round 1 9-14 $950,000 
Round 1 15-30 $900,000 
Round 2 1-14 $800,000 
Round 2 15-30 $750,000 
Round 3 1-14 $600,000 
Round 3 15-30 $550,000 
Round 4 1-14 $400,000 
Round 4 15-30 $350,000 


IX. Injuries

All players are subject to injury, including goaltenders. The injury report will show the type of injury and the expected amount of time the player will miss. Players that are injured will have to be replaced in the lineup. This will have to occur before the next game played. Note that if a player's condition goes down to for example 97 or 98, they are not usually injured unless it says but they are just exhausted from playing so much and they won't play as good as they usually would. 95 is the lowest condition a player can have without being "injured." However if a player is playing at a 95 condition it is very easy for them to get injured since they are so tired. When a player is injuried he will NOT count towards your salary cap. 

If a player is injured for an extended period of time and you really want that player back sooner than the injury report shows. You can take that player to a specialist doctor for a second opinion. The cost for this is $5 million. It will significantly lower the recovery time for the player (but will not cure him). If he is out 2-3 months and you take him to the doctor it may change to 2-3 weeks. If you want to do this, email me right away after the injury. Obviously every day you wait to do it you are wasting injury time because that recovery over those days apply to the first diagnosis, not the second one. 

A good rule to go by is to NEVER EVER let your goalies get to a 95 condition. That is as fatigued as possible and they will not player any near as good as they could if non-fatigued. Plus, it may take 4 or 5 games for that goalie to get back to 100%. Nobody wants their backup to play 4 or 5 games in a row near the end of the season in a playoff push. Good rule of thumb is to let the backup play 1 time every 5 games. That is at least 16 starts for the backup, which is pretty common in the NHL as well.


X. Rosters & Waivers

Each team has to have a minimum of 20 players on their pro roster, including at least 2 goaltenders, 6 defenders, and 3 of each forward position. Teams can have a maximum of 25 players on the pro roster (20 dressed and 5 scratched). You can have as many farm players and prospects as you want, up to a limit of 50 players in the whole organization (not counting prospects). 

Players with an overall rating of 76+ can't be sent down to the farm unless they are 23 or younger OR pass through waivers first.

*The only exception to this rule is each team is allowed to have 3 76+ goalies and can keep the lowest rated one in the minors.

Also, players can NOT go down to the farm if they are making $5,000,000 or more in annual salary. Regardless of age or number of games played this rule applies. In this scenario, the player must go through Re-Entry Waivers (see the following section).

A player MUST go through waivers if ANY OF THESE conditions are true
- Player has played 20+ games in the pro level AND is OLDER than 23 years old
- Player is 76+ OV and is NOT the 3rd rated goalie on your team
- Player makes $5,000,000 or more in per year salary (Re-Entry Waivers)

If you place a player on waivers and he gets claimed by another team, you will lose that player and his salary without any compensation. The team that wins that player must pay the full contract remaining on that player.

If you win a player on waivers he will go to your pro roster. You will NOT be able to send him to your farm without putting him on waivers once again.


XI. Re-Entry Waivers

Players making $5 million or more can no longer be sent down to the farm.... ever....
If you have a player making $5 million or more and you no longer want him on your team you can use the new reentry waiver system. What you do is send an email to the league telling them you are putting a player on reentry waivers. Teams have 72 hours to claim him. If the player is claimed, the team that LOST the player will pay HALF of the remaining contract in cash (does not count against the cap). You can either pay it all off right away, or pay it per year. The team the CLAIMS the player only has to pay the player half of his salary for the remainder of the contract. I will use Roberto Luongo on Minnesota as an example. 
Jamie Jacobs sends an email out stating they are putting Roberto Luongo on reentry waivers. Luongo has a 2 year deal making $9 million per year ($18 million total)
Teams have 72 hours to respond....
The WORST team to accept Luongo in that time span wins Luongo. 
Let's say Tampa Bay wins him. Tampa Bay now has Luongo on a 2 year deal for $4.5 million per year. 
Minnesota has to pay the league $9 million in cash (half the remaining contract). Jacobs can pay $9 million right now or $4.5 million per season for two seasons.
IF NOBODY CLAIMS HIM ON REENTRY WAIVERS. Then Minnesota still has the option of a full buyout $18 million in cash. Must be paid upfront. If the player is unclaimed he STILL can not go to the farm. You are stuck with him....
If you have any questions.. please ask


XII. Releasing Players

When you want to release a player from your team, you only have to email Prez Broche and let him know that a player is to be released. You can release players to make room for more players (max roster size is 50), save money, or save cap space. There is no penalty to release a player that is UNDER a 70 OV. If a player is over 70 OV then the following penalty is applied.

- You must buy out the remainder of the players contract. If he has 2 years left at 4 million per year, it will cost you $8 million to release him.
- If you release the player mid-season then you only have to pay the pro-rated remainder of his salary. So if you are 20 games into the year and you release a player that has 2 years left at $4 million you will have to pay the following to buy him out
- (62 games remaining / 82 possible games) * $4 million = $3.02 million
- One full season at $4 million
TOTAL of $7.02 million.


XIII. Player Ratings and Rerates

At the end of each season most players will be re-rated on how they did in the FNHL. You probably won't see huge differences in the re-rated players but we will do our best to have the most accurate sets of player ratings.

14 Theoren Fleury RW R OK 94 82 62 88 92 64 83 85 82 58 73 85 86 82 


99 = HIGHEST, 25 = LOWEST 

PO - Position - Indicates the position the player plays. 
HD - Stick Hand - Indicates the player's stick hand (which way he shoots). 
CD - Condition - How healthy the player is. "OK" indicates 100%. 
IJ - Injury - How long the player is injured for. 
IT - Intensity - Hitting, forechecking and fighting. 
SP - Speed - This indicates the player's skating speed. 
ST - Strength - Indicates the player's strength and power. 
EN - Endurance - Ability to play long, more productive shifts. 
DU - Durability - The player's tendency to get injured. 
DI - Discipline - The player's tendency to get penalized. 
SK - Skating - Player's ability to stop, turn, accelerate and skate. 
PA - Passing - The player's ability to pass the puck. 
PC - Puck Control - The player's ability to control the puck, stickhandling. 
DF - Defense - Ability to backcheck and play defense. 
SC - Scoring - Player's shooting and goal scoring ability. 
EX - Experience - The amount of experience the player has. 
LD - Leadership - The player's leadership skills. 
OV - Overall - The player's overall effectiveness. 


IT - Player's likeliness to play the puck and cut down the angles. 
SP - Player's overall speed. Glove quickness and reaction ability. 
ST - Size in goal. A bigger goalie can take up more of the net. 
EN - Same as above. 
DU - Same as above. 
DI - Same as above. 
SK - Ability to move around in his crease, side to side movement. 
PA - Ability to play the puck out to the forwards. 
PC - How well the player controls rebounds and gathers the puck. 

When a forward or defenseman is rerated, USUSALLY only the intensity, endurance, durability, discipline, scoring, puck control, passing, experience, and leadership will be adjusted. Everything else must be increased through workouts

Once a player reaches around the age of 33 they will start losing attributes in all the categories. Obviously as a player gets older, his strength, speed, skating, etc. will take a hit. The older they get the faster these vitals are decreased.

Feel free to challenge as many rerates as you want. You can challenge 1, 2, 50, doesnt matter. If you present a good case that makes sense I will take it in consideration and there is a good chance the player will be adjusted. If your reasoning isnt very solid, I will let you know I am not changing it. If you dont think its worth it, guess again. You can get a players OV adjusted by 1 or so and in workouts that could cost you millions. Unfortunately there is no debating on this. I will read your argument and decide. I dont want any fights to break out. You have until free agency begins to challenge rerates


XIV. Trades

Owner can trade players, draft picks, money, prospects, and future considerations. Both teams must confirm all trades. A trade will not occur until this happens. The trading deadline is approx. 80% through the season and trading will resume after the playoffs are over or after the expansion draft in the case of an expansion year. A trade may not go through if you don't send the trade in the proper format. Below is an example of the proper format:

To: League Offices and team you made the trade with
Subject: FNHL Trade: SJ & DET

Both parties have agreed to the following deal:

(your team) receives: Who and what you are getting
(their team) receives: Who and what you are giving up

Make sure you include all money, draft picks, etc. that are included in the trade agreement.

The League Offices reserve the right to void any trade if, in the belief of the offices and the league (who will be asked for their input), the trades violates the spirit of competition and goodwill of the league. 

The most important thing in this format is the FNHL Trade is the subject line and who gets what. If you fail to use the right format I will just simply delete the email. If you ask me why the trade hasn't gone through yet I will say it wasn't in the right format and you must send it again in the right format.

I know this seems like a jerk move, but I get literally 50+ emails a day into my inbox and things get lost easy. Having things in the correct format makes it so much easier to handle.


XV. Suspensions

Suspensions will occur randomly throughout the season. The simulator randomly determines these. You can feel free to argue any suspension and email an appeal. The league office will determine, based on your arguement, if the appeal is granted and if the suspension of games is lowered. Well written, mature, thoughtful arguments will almost always win.... sending in an argument of THIS SUCKS, F THIS, and F THAT will not win. 

You can also email the league requesting a suspension on a player that the simulator did not suspend. If you are playing in a game and one of your players gets hurt, you can request that the guilty party be suspended. You must submit the foul he committed, and how many games the player should be suspended for. The league offices obviously hold the right to refuse your suspension or grant it based on your argument. Be careful before you start doing these, because karma could result in it coming back right around on you.


XVI. Restricted Free Agents

There are two types of free agents in the FNHL; Restricted Free Agents (RFAs) and Unrestricted Free Agents (UFAs). RFAs are players who are in the last year of their current contract and are age 28 years old or younger. UFAs are players who are in the last year of their current contract and are 29 years old or older. The Commissioner will determine which players will retire each year and which UFAs will express an interest in staying with their current teams. Although most UFAs will wait until after the season to contact teams about wanting to resign, in some instances UFAs will contact their current team and try to get a deal negotiated before the end of the season. 

If a player is currently under the age of 30.. they are a Restricted Free Agent. You have exclusive rights to negotiate with this player.  If you can not come to an agreement during the signing period, you can give him a qualifying offer (can be given at any time). A qualifying offer must be at least 110% of his current salary for a one year deal. If the player chooses not to accept the qualifying offer and an agreement can not be made regarding his contract. He will become a RFA subject to compensation for your club. If no qualifying offer is given, he will become an Unrestricted free agent and you are subject to no compensation. Here is the compensation table

$1,020,348 or below None 
Over $1,020,349 to $1,445,981 Third-round choice 
Over $1,445,982 to $2,891,963 Second-round choice 
Over $2,891,964 to $3,937,944 First-round and third-round choice 
Over $3,937,945 to $5,183,925 First-round, second-round and third-round choice 
Over $5,183,926 to $7,029,907 Two first-round choices, one second- and one third-round choice 
Over $7,029,908 Four first-round choices

These draft picks do not have to belong to your team, but you MUST have them for concurrent years. So lets say Anaheim doesnt have their own first round pick but they have the NY Islanders first rounder next year. They can still use that pick when offering for compensation. Also, if you have multiple first rounders in the same year you can use those too. You can NOT skip over picks. To better explain.

Say Anaheim has the following picks in the next four years
2016: NYI 1, FLA 1, ANA 2, ANA 3, ANA 4
2017: ANA 1, ANA 2, ANA 3, ANA 4
2018: ANA 1, ANA 2, ANA 3, ANA 4
2019: ANA 1, ANA 2, ANA 3, ANA 4

Lets say they offer Steven Stamkos a 4 year deal for $7.5 million per year. They MUST give up 2016 NYI 1st, 2016 FLA 1st, 2017 ANA 1, and 2018 ANA 1st as compensation. The team that that had not signed Stamkos then has the option to match the offer of $7.5 million for 4 years or take the draft picks instead. 

I HIGHLY reccomend giving your players a qualifying offer and letting them go to RFA. Most times you will get them cheaper than if you just sign them on your own. Obviously, currently overpaid players you will NOT want to offer them a 110% contract raise. For example, say you have Player X making $900,000. You can offer him a 1 year deal worth $990,000. If he accepts it GREAT. If not you may get compensation for him. If he doesnt accept it AND nobody bids on him, then you start from square one and negogtiate. Nothing is lost by this process.


XVII. Unrestricted Free Agents

Any players that are 30 or above are Unrestricted Free Agents. You can negogtiate contracts with them but they are subject to sign with any team they want. Reasons to not stay with your team could be anything from money offered, years offered, team situation, playing time, previous attempts to be traded from team, etc. If an Unrestricted Free Agent leaves a team, no compensation will be given to the team.

There are two types of contracts that can be offered to a player; Non-Incentive Based and Incentive Based. A non-incentive based contract is a straight contract that is a set amount of dollars over a set amount of time. An incentive based contract is one which typically has a lower annual salary but may provide the player with a no-trade clause or a hefty signing bonus (to come out of your current funds). 

Yes, you CAN OFFER signings bonuses. Lets say this scenario goes down...

Marian Hossa becomes a free agent and both Columbus and Dallas are interested.
Dallas offers 2 years for $8 million per year and a $10 million signing bonus
Columbus offers 2 years for $8 million per year and a $20 million signing bonus.

This doesnt mean for sure Columbus would win but if all else is equal, it could be the tiebreaker. Also, you obviously have to the have the money in your current funds to do this. 


XVIII. No Trade Clauses

Any contract that a player signs that is over 5 years in length comes automatically with a no trade clause where the player has to approve a trade. You can also add no trade clauses into contracts to help intice older players to sign contracts with your team. Depending on the length of time you offer on the contract determines the type of no trade clause.

Full No Trade Clause
Limited No Trade Clause
Exclusive No Trade Clause

A Full No Trade Clause is exactly what it sounds like. This player can NEVER be traded on his current contract no matter what. This type of no trade clause will only be given out if the GM that signs the player specifically requests it.

A Limited No Trade Clause is a no trade clause where a player will have to accept a trade to a certain team. The player will list 10 different teams where he will accept a trade to. When you want to trade a player, you will have to email Prez Broche requesting a list of teams. He will submit the list of 10 teams and you will then have to find a trading partner out of those 10. No exceptions to that list of 10 will be given. That list of 10 could change year by year but will NOT change during the season. Free agents signed to contracts of 6 or 7 years will automatically be given a Limited No Trade Clause.

An Exclusive No Trade Clause is a no trade clause where a player will have to accept a trade to a certain team. The player will list 5 different teams where he will accept a trade to. When you want to trade a player, you will have to email Prez Broche requesting a list of teams. He will submit the list of 5 teams and you will then have to find a trading partner out of those 5. No exceptions to that list of 5 will be given. That list of 5 could change year by year but will NOT change during the season. Free agents signed to contracts of 8 or more years will automatically be given an Exlusive No Trade Clause.

The list of teams given by the player will be determined by the following things
-How close to hometown
-Chance of winning a cup
-Playing time
-Ethics of the team

If a certain player has already won a cup and was born in Ontario, he may want to play for Toronto, Buffalo, New York, etc.
If a certain player could be a first line player on a team somewhere near a playoff spot he may choose that

You get the drift


XVIII. Escalating Contracts

You can also offer escalating contracts to players to help with the salary cap hit. We dont use 'cap hit' like the NHL does, we use a strict per year salary. Obviously, escalating contracts must be over numerous year and the value of the yearly salary must increase or decrease per year. If the contract is for more than 5 years then there will be a no-trade clause included. The player obviously has all the right to reject an offer made with an escalating contract if they do not like the terms. Just a heads up... a player will reject contracts that have DRAMATIC increases or decreases numerous times in the contract.

An example of a good escalating contract that a player may accept is as follows

Patrick Kane, 24 years old, 81 OV

2017: $5 million
2018: $6 million
2019: $8 million
2020: $8 million
2021: $9 million
2022: $9 million
2023: $9.5 million

This contract would come with a Limited No Trade Clause added in and would have an annual value of $7.79 million per year for 7 years. He could still counter this offer but its a real good start.

An example of a bad escalating contract that a player won't accept is as follows

Patrick Kane, 24 years old, 81 OV

2017: $1 million
2018: $1 million
2019: $10 million
2020: $11 million
2021: $11 million
2022: $5 million
2023: $5 million

Not only is that less money overall with an annual average salary of $6.29 million, but nobody player of that talent will want to get paid $1 million per year for a few years of their prime. 


XIX. Revenue

1. Teams will earn revenue buy selling tickets to their games. The amount a team earns depends on the arena size, attendance, and ticket prices. (You can determine your ticket prices, but cannot change your arena size unless special awards are given).
2. Attendance will be based on whether a team is playing well and if the team has any star players, (80 plus in ratings), for the fans to watch play. 
3. Contributing to the league. Writing newspaper articles and doing a lot of press releases will also result in extra cash flow. The teams that are always receiving money are the teams that contribute.

The only extra revenue a team can make is what it is doing during its playoff run. 


XX. Lines

Centers - 3
Left Wings - 3
Right Wings - 3
Defensemen - 6
Goalies - 2

Send all line/roster changes with subject (example: "Colorado Lines / Rosters") to the League Offices on main page. Making up lines is optional. Those who wish to have the computer select their lines; that's fine. All you have to do is send your roster for the upcoming game and ask for the computer selected lines. For the owners who wish to do their own lines, then follow the entire format below.

You can also upload your line files (preferred method) on the website. Just login to the website and choose the Upload Lines File option

NOTE: Please send only one (maximum) set of line changes between games. If you think you might make another trade, or for any other reason change the lines again before the next game, then don't send the lines until you are sure there will be no more changes. Save the latest set of lines on your hard-drive or on diskette so you can do your changes much easier and efficiently. Make sure the file you send the League Offices is in the format "Buffalo.lns" or whatever team you are. This format may take time at first but will be a time-saver for both ME and YOU later down the road. *Note the other format that was in the previous version of the rules will NOT be accepted.



1 Michael Peca Miroslav Satan Donald Audette Alexei Zhitnik Darryl Shannon
2 Derek Plante Geoff Sanderson Matthew Barnaby Jason Woolley Richard Smehlik
3 Brian Holzinger Michal Grosek Dixon Ward Jay McKee Mike Wilson
4 Michael Peca Curtis Brown Vaclav Varada Alexei Zhitnik Darryl Shannon


1 Michael Peca Miroslav Satan Donald Audette Alexei Zhitnik Jason Woolley
2 Derek Plante Geoff Sanderson Matthew Barnaby Darryl Shannon Richard Smehlik


1 Michael Peca Michal Grosek Alexei Zhitnik Darryl Shannon
2 Derek Plante Curtis Brown Richard Smehlik Mike Wilson

Dominik Hasek



XXI. Chat

The League Chat is to talk about general league stuff and trading. This should be visited often just to see have an easy way to chat with other GMs. ABSOLUTELY NO trash talking or foul language of ANY kind allowed. You have been warned. 

To use the chat, log into the website and choose League Chat from your team options


XXII. Retirement

This is a tough time for GM's, I can fully understand. A great star on their team could have retired from their team and can impact their success. But retirement has to happen one way or another. If you think about it, each season, the whole league will get about 150 new draftees and you can imagine nowhere near even half that many retire. A player can only retire during the ages of 34+. If you're player is under 34 years old, he cannot retire. There are certain ways that players can retire. If they are in this age group and they:

-receive a big injury
-don't perform like they are capable of performng
-have won the Stanley Cup and they can retire happily
-or any other reason the League Offices feel fit

This may seem unfair, but like I said before, life isn't fair and this is how the dice are rolled. Another reason for this is to give other teams a chance at success. Some teams may have superstar players that are old and need to retire and whatnot. So there will be no complaining about one of your players retiring, if you have any at all retiring. This is a decision made by the League Offices and that's it. Now, if you wish to further discuss the retirement of your player, that is fine. A page will be displayed of the players that have retired (with the reason why) for all to see. This page will later be taken down once its purpose has been served.


XXIII. FNHL Hall of Fame

The FNHL will have a Hall-of-Fame displaying the FNHL greats of all-time. There will only be a select few each season to be displayed here with their Name, Team, Picture, Position, Stats, Great Moments in the FNHL, etc. This will be a highly-respected and enjoyable aspect of the FNHL.


XXIV. Situations Not Covered

If a question comes up that the rules cannot answer or anything else like that, the League Offices possess the right to make the decision on it. They can revise the rules at any time if a flaw is found or a better and more accurate rule is found. 

Please remember that all of the preceding rules have been made for the spirit of competition and goodwill of the league. Nothing more.